Difference between revisions of "Sylph"
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− | Sylph is the elemental spirit of [[Air]]. They follow the currents of wind and inhabit the skies (displaced from the [[Material Plane), playing a role in the management of weather. The god [[Zelan]] is responsible for these spirits and their realm, but the goddess [[Draia]] also commands them as she maintains the weather. In the application of [[witchcraft]], Sylph assist witches in any spells that influence their realm at their discretion. | + | Sylph is the elemental spirit of [[Air]]. They follow the currents of wind and inhabit the skies (displaced from the [[Material Plane]]), playing a role in the management of weather. The god [[Zelan]] is responsible for these spirits and their realm, but the goddess [[Draia]] also commands them as she maintains the weather. In the application of [[witchcraft]], Sylph assist witches in any spells that influence their realm at their discretion. |
These spirits call the [[Whispering Heavens of D'neiw]] home. Sylph appear as translucent feminine figures with delicate insect-like wings. They exist as a collective, only truly experiencing individualism when they are born as Zaedyn. Some Sylph spirits are bound to mortal [[souls]] and incarnated as [[Zaedyn]], whom they give their power over the weather. They may reincarnate as Zaedyn only once, or multiple times, depending on preference. The individuality experienced as a Zaedyn may carry on into a Sylph's life as a spirit, but eventually they merge back into the collective. | These spirits call the [[Whispering Heavens of D'neiw]] home. Sylph appear as translucent feminine figures with delicate insect-like wings. They exist as a collective, only truly experiencing individualism when they are born as Zaedyn. Some Sylph spirits are bound to mortal [[souls]] and incarnated as [[Zaedyn]], whom they give their power over the weather. They may reincarnate as Zaedyn only once, or multiple times, depending on preference. The individuality experienced as a Zaedyn may carry on into a Sylph's life as a spirit, but eventually they merge back into the collective. |
Latest revision as of 12:04, 26 October 2020
Sylph is the elemental spirit of Air. They follow the currents of wind and inhabit the skies (displaced from the Material Plane), playing a role in the management of weather. The god Zelan is responsible for these spirits and their realm, but the goddess Draia also commands them as she maintains the weather. In the application of witchcraft, Sylph assist witches in any spells that influence their realm at their discretion.
These spirits call the Whispering Heavens of D'neiw home. Sylph appear as translucent feminine figures with delicate insect-like wings. They exist as a collective, only truly experiencing individualism when they are born as Zaedyn. Some Sylph spirits are bound to mortal souls and incarnated as Zaedyn, whom they give their power over the weather. They may reincarnate as Zaedyn only once, or multiple times, depending on preference. The individuality experienced as a Zaedyn may carry on into a Sylph's life as a spirit, but eventually they merge back into the collective.