Difference between revisions of "Races"

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==Human Races==
 
==Human Races==
The human races were originally created by Nydoini and put into the world alongside the flora and fauna. Aside from familiar humans, two vastly different variations appeared in the [[Iengi]] of [[Thiskel]] and [[Kiar]], originally of [[Ageond]] and later relocated to [[Kalesten]].
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The human races were originally created by [[Nydoini]] and put into the world alongside the flora and fauna. Aside from familiar humans, two vastly different variations appeared in the Iengi of [[Thiskel]] and Kiar, originally of [[Ageond]] and later relocated to [[Kalesten]]. The kuzo are a corruption of Kiar by the dark gods. After the [[War of the Gods]], kuzo left on the other continents became feral and spread world-wide when they were abandoned by their [[Danaij]] masters.
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*[[Humans]]
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**[[Iengi]]
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**[[Kiar]]
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***[[Kuzo]]
  
 
==Elemental Races==
 
==Elemental Races==
The elemental races were specially modified from a basic form by the seven elemental gods, and incarnated with the souls of elemental spirits, which granted them the ability for control of their element in a form of magic. The others are unique and stand-alone races. These three groups are little more than arbitrary, and only serve to mark the elemental races as unique from all others.
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The elemental races were specially modified from a basic form by the seven elemental gods, and incarnated with the souls of elemental spirits, which granted them the ability for control of their element in a form of magic. Each of the [[seven elemental gods]] created a race which embodied their metaphysical [[element]]. These races are incarnated with souls that are bound with an elemental spirit, lending them that spirit’s power.
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There are also numerous off-shoot races, especially under the Idayn, some of which have lost their elemental connection. The uniting physical feature of all these races are the long, tapered ears that resembled [[Orran’sulani]] and his childrens’ ears.
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*[[Zaedyn]]
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*[[Mariel]]
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*[[Brech’mar]]
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*[[Asath]]
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*[[Nafod]]
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**[[Ochae’nafod]]
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**[[Dra’nafod]]
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**[[Marfod]]
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*[[Idayn]]
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**[[Eain’Idayn]]
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**[[Fayl’Idayn]]
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**[[Aeul’Idayn]]
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**[[Shaolaon]]
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**[[Ery’Idayn]]
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**[[Oir’Idayn]]
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**[[Ur’Idayn]]
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*[[Danaij]]
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**[[Danaij’vai]]
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==Hybrids==
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Human races and most elemental races are capable of reproducing together and creating [[interracial]] offspring. Only [[Asath]] and [[Eain'Idayn]] are incapable of reproducing with races other than their own, due to their composite forms.  
  
 
==Other Races==
 
==Other Races==
This miscellany of races includes [[Vampires]], which are an [[undead]] corruption of other races afflicted with vampirism. [[Samiss]], which are a wholly independent sentient species of reptilian limited to the jungles of the southern hemisphere. [[Homunculi]] are more of a possibility of magic than a reality, at least for human mages.  
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This miscellany of races includes vampires, which are an [[undead]] corruption of other races afflicted with vampirism. Mortal dragons descended of those who descended and the Samiss, which are a wholly independent sentient species of reptilian limited to the jungles of the southern hemisphere. Homunculi are more of a possibility of magic than a reality, at least for human mages.
  
==Populations==
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*[[Vampires]]
Aserra is home to many races, but just how many of each? Some races are quite populous, while others are scarcer. Some spread across the world, filling every niche they possibly can, while yet others inhabit only small pockets of Aserra. Altogether, the races of Aserra fill out to around five million individuals.
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*[[Dragons (Mortal)]]
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**[[Samiss]]
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*[[Homunculi]]

Latest revision as of 16:19, 23 October 2020

Aserra is a world populated by a myriad of peoples. All races came to be by the power of the gods, though what became of them was left in their own hands. Nydoini, the Mother Goddess, created humans after Aserra was filled with life. When her children matured, they were encouraged to create their own human-like races to serve them. In time, splinter groups from some of these races defined themselves as their own race with their own unique traits. Races are broken into three groups; human races, elemental races, and what basically amounts to ‘miscellaneous’.

To relate to readers, most races are inspired by a more familiar fantasy concept such as dwarves, elves, mermaids, etc. However, Aserra races are not carbon copies of these races in other settings. Aspects of the races you are familiar with may not exist in Aserran interpretations.

Human Races

The human races were originally created by Nydoini and put into the world alongside the flora and fauna. Aside from familiar humans, two vastly different variations appeared in the Iengi of Thiskel and Kiar, originally of Ageond and later relocated to Kalesten. The kuzo are a corruption of Kiar by the dark gods. After the War of the Gods, kuzo left on the other continents became feral and spread world-wide when they were abandoned by their Danaij masters.

Elemental Races

The elemental races were specially modified from a basic form by the seven elemental gods, and incarnated with the souls of elemental spirits, which granted them the ability for control of their element in a form of magic. Each of the seven elemental gods created a race which embodied their metaphysical element. These races are incarnated with souls that are bound with an elemental spirit, lending them that spirit’s power.

There are also numerous off-shoot races, especially under the Idayn, some of which have lost their elemental connection. The uniting physical feature of all these races are the long, tapered ears that resembled Orran’sulani and his childrens’ ears.

Hybrids

Human races and most elemental races are capable of reproducing together and creating interracial offspring. Only Asath and Eain'Idayn are incapable of reproducing with races other than their own, due to their composite forms.

Other Races

This miscellany of races includes vampires, which are an undead corruption of other races afflicted with vampirism. Mortal dragons descended of those who descended and the Samiss, which are a wholly independent sentient species of reptilian limited to the jungles of the southern hemisphere. Homunculi are more of a possibility of magic than a reality, at least for human mages.